Tuesday, December 1, 2009
MULTIPLE LOADER code
Tuesday, October 20, 2009
Blog Post #4 (min 300 words, posted by Friday 10/23)
Your Second Project
Thursday, September 24, 2009
Your First Project:
Your First Project:
Due by the beginning of class, Tuesday, October 13
Explore abstract formal relationships as well as associational relationships created through montage and through the juxtaposition of externally loaded swf files.
Minimum Requirements:
There must be a minimum of 4 simultaneous, externally loaded swf files in the frame at any given time.
There must be a minimum of 14 externally loaded swf files total
Project should include at least two of the following:
2 collage animations made of found images
2 vector animations made entirely in Flash and or Illustrator
2 found video clips, cropped, clipped, and modified for your project
Project should include a combination of ways to load and unload external files:
1. script and instance changes to buttons inside movie clips
2. buttons advancing the timeline to new frames
New and Re- Combinations should occur by loading and unloading external files.
Areas of Consideration:
juxtaposition within a particular frame
montage within a particular frame
juxtaposition within the entire frame
montage within the entire frame
Be prepared to discuss your project with respect to the issues and examples we have experienced in class so far.
Blog Post #3
Blog Post #3
Due Tuesday, September 29th, posted by the beginning of class
Reading 5:
Find one example of work from two of the following artists that relates to issues we have discussed in class so far and consider both abstract formal and associational relationships between elements within the picture plane:
Robert Rauschenberg
James Rosenquist
John Baldesaari
David Salle
Hanna Hoch
Raoul Hausmann
Joseph Cornell
Writing:
Post the two images you have read. For each, write between 75 and 100 words describing abstract formal and associational relationships between elements within the picture plane.
Thursday, September 17, 2009
A Note on Technical Skills
(from Mark Tribe’s New Media Art Production Course at Brown University)
The emphasis in this course is not on technical mastery but on understanding new media
technologies as tools and sites for creative cultural practice. Some students will come to the course with advanced new media production skills, others with very limited skills. This is OK! Advanced skills are not necessarily needed in order to make advanced art. Keith Obadike's Blackness for Sale and Young-Hae Chang Heavy Industries' work are two examples of successful and influential new media art that required limited technological skill to produce. What makes these projects effective is, among other things, their conceptual deftness, the effectiveness with which they use relatively simple tools, and strength of their artistic voices.
New media technologies are so numerous and complex, and they are changing so quickly, that keeping up can be a sisyphean task. The most important tech skills you can learn are: how to teach yourself what you need to know in order to realize your ideas; how to find ways to realize your ideas given the skills and resources you reasonably can acquire; and how to partner or collaborate with others who have skills you need but don't have and don't want to acquire yourself. That said, there is no substitute for learning by doing. We will organize workshops on key skills, teach one another as we learn, and strive throughout to maintain a playful and experimental attitude toward the technologies we use.